I saw a link to this competition tweeted by author Jack Heath yesterday, and I thought it was just the kind of thing that some of you might be interested in. I reviewed the book back in July 2011 and thought it was one of the best action thrillers for the 10+ age group that I had read in ages.
Now Jack is offering up a prize of 250 Australian Dollars for the winner of his 'Make A Money Run Trailer' competition. As long as you live in Australia, UK, USA, Canada or New Zealand you are eligible to enter, and the deadline for entries is Tuesday 21st February. Jack isn't necessarily after anything long or expensive, and gives his own home-made trailer for the sequel, Hit List, as an example (see youtube video at the end of this post).
Full details cane be found here. Happy film making!
Showing posts with label money run. Show all posts
Showing posts with label money run. Show all posts
Sunday, 29 January 2012
Friday, 5 August 2011
Guest Post by Jack Heath (Author of Money Run)
Last month I published my review of Money Run by Jack Heath, one of the most enjoyable reads for me so far this year. At the end of that review I promised that a guest post by Jack would be featured on The Book Zone during August, and here it is.
Writing for the video game generation
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Writing for the video game generation
Most of the authors I've met have no interest in video games. There are a number of reasons for this, ranging from the practical (those who devote their lives to literature usually don't have room for much else) to the demographic (based on my observations, authors are usually women aged 35 and over, and while games are less and less exclusive to teenage boys, we haven't reached equality just yet).
I've never had a problem with the idea of video games as works of art. As a child I noticed that Metal Gear Solid (a game which significantly influenced the plot of my first novel, The Lab) had a story far more original and stimulating than most of the movies I'd seen. I do, however, have a problem with the notion that games are responsible for a worldwide decline in literacy. If, as writers, we accept that we're losing our readers to games, then maybe we should also accept that games are offering something our books are not. So are we going to wring our hands and ask what the world is coming to? Or are we going to write differently, focusing on the things books can provide and games cannot?
If you're wondering what those things are, fear not. I think I've got it figured out.
Three of the five senses
Immersive as games are, they can only show the player how something looks, and how it sounds. They cannot describe taste, smell or – despite the best efforts of motion-control creators – touch. It's more crucial than ever before to include these sensations in novels, so that readers really feel like they are present in the story. (I once fainted while reading a particularly gruesome scene in The Cleaner by Paul Cleave, and then vomited later when recalling it. Violent as video games can be, I've never had such a visceral reaction to one.)
A well-rounded protagonist
Usually, the main character of a game is paper-thin by necessity, because their actions are dictated by the player's motives, not their own. With some notable exceptions (such as the aforementioned Metal Gear Solid series) the protagonist has little personality and, in many cases, none at all – Gordon Freeman, hero of the mega-selling Half-Life franchise, has not a single line of dialogue. This may not bother a player, who remains emotionally invested in the character's fate because it is, in a sense, their own. But it will fatally bore a reader (and you don't want that on your conscience).
Writers should fight to make every character as fascinating and distinctive as possible. Gone are the days when a novel's protagonist can be a hollow shell for the audience to live vicariously through. Sorry Bella Swan, sorry Harry Potter – to turn gamers into readers, you'll have to offer something more. (I enjoyed the Harry Potter novels, but Harry was the least interesting character in them. Severus Snape would have made a better protagonist.)
A strong voice
None of Raymond Chandler's novels would have made an interesting game. The ingredients are right – danger, violence, cars, weaponry – but they're not what is good about the books. A video game based on The Big Sleep could only show an old man nodding, but the book can tell you he “nodded as if his neck was afraid of the weight of his head.” Similes, metaphors, unusual choice of verbs – competing with video games is less about the story and more about how it's told. As Chandler himself said, “Everything written with vitality expresses that vitality: there are no dull subjects, only dull minds.”
A varied journey
Players don't like having to learn a new set of controls every few levels, and game designers don't like having to build ten different gameplay engines for the one release. This is why most games fit into only one or two of the following categories: fighting games, shooting games, platformers, sandbox games, driving games, flying games, puzzle games. A novel can blend all of these elements together without slowing the reader down. Quite the opposite – the variety will spur them on, as your protagonist runs, shoots, jumps, drives and flies through the story. The Alex Rider series by Anthony Horowitz is a textbook example of how to use this freedom to great effect.
Big-budget adventure
It costs a hundred times more to make a game than it does to make a novel. That's not a made-up number: it cost $40 million to make Modern Warfare, and it only took $40,000 to write Clear and Present Danger. (Okay, that is a made-up number, but Tom Clancy probably pays himself an annual salary for tax purposes, and that's the sort of figure a sensible businessman might choose.) Novelists can throw in new characters, new locations, new gadgets and more, without having to pay for animation and rendering.
Experimental structure
Games are extremely conservative. Wolfenstein, Doom, Quake and Duke Nukem were all fundamentally the same game. Fifteen years later, we have eight Call of Duty games and ten Battlefield games, all of which are almost indistinguishable from one another. Because games are so expensive to make, no-one is willing to take risks – instead, they copy previous successes until the formula stops selling.
Books have a huge advantage here. As a writer, you have the freedom to try something completely new. Karen McLaughlin's gender-bending novel Cycler might have made an excellent video game, but no developer would have dared to pay for it.
So make a book in which the chapters go from last to first. Give every character the same name. Start halfway through a sentence, end on a cliffhanger. If your novel is a rampaging success, great. If no-one buys it, you've lost nothing except the time it took to write.
Remember this when you're working on your next book. Game makers are limited by their investors, their budgets, their hardware. You are limited only by your vocabulary.~~~
Huge thanks to Jack for writing this fantastic guest post. If your son (or daughter) loves fast paced, full-on action stories then Money Run is the must-read book for them this summer.
Monday, 11 July 2011
Review: Money Run by Jack Heath
Ashley Arthur is a teenage thief – the best there is. Along with her best friend Benjamin, they have concocted a master plan – to steal local billionaire Hammond Buckland’s most precious, and valuable, asset. Hidden somewhere in Buckland’s office building is the thing they seek – worth a massive $200 million.
Her plan is simple: get in, get rich and get out.
However, what Ashley doesn’t count on are Buckland’s many enemies. Peachy is a hitman on a mission – to kill Buckland – but soon Ashley becomes his new target and he is determined to finish the job – at any cost!
Pretty soon, Ashley isn’t worried about getting out with the $200 million. She’d be happy to just get out alive.
The past six weeks have been incredibly busy work-wise and at times it has been difficult to keep up with posting reviews. My 'To Be Read' pile is embarrassingly tall and I have a huge list of reviews to write (roll on the school summer holidays), and I have had to start turning down offers of books for review. However, when I received an email about Money Run by Jack Heath that very clever publicist had me hooked immediately with the following words: "Die Hard meets Hustle". My all time favourite Christmas film meets one of my favourite TV programmes of the last ten years - I was sold immediately and even promoted it straight to the top of the TBR pile and started reading it as soon as it arrived (sorry other publishers), and I didn't put it down again until I had finished it. Yes, I enjoyed it that much.
I am aware that I sometimes over use certain words and phrases when writing reviews. Prime examples would be: "hi-octane", "roller coaster ride", "edge of your seat", and I am sure there are many others (hey... I teach woodwork, not English), and clichéd though these may be I still want to use every single one of them (and more) to describe Money Run. In a world that has seen a huge number of thrillers written for the 11+ age group over the past decade this one feels fresh and original and if I sequel was out already I would have started reading it as soon as I had finished this one. As for how it lived up to that original phrase on which I was sold so quickly? I think the only link to Die Hard is its setting in a highrise office, but there are definitely a number of favourable comparisons with Hustle. However, I would also like to throw 24 into the mix, because, apart from the prologue, the whole story takes place over one evening and every 'minute' is made to count.
I can't think of many books for this age group that are set in such a short period of time, and it is quite impressive how much Jack Heath manages to fit in to this mere handful of hours without the plot ever seeming rushed or too crammed with information. More importantly as well, although he manages to include as many action set-pieces as you will find in many a blockbuster action film there are also the essential quieter moments that add tension to the story and kept me eagerly turning pages whilst my heartbeat settled back to something close to its normal rest rate.
Over the past ten years or so I have read a number of action adventure stories that, although they have been (cliché time again) exciting, fun-filled, white-knuckle rides, this has been at the cost of good character development and ultimately they have left me feeling a little cheated, as to really enjoy a scene where your main character is at risk of losing their life you have to genuinely care about that character. When this is the case your pulse accelerates, you get that butterflies-in-stomach feeling, and you really start to worry about the dangers faced by that character...... at least I do anyway and I am sure I am not alone in this. Technically, Money Run has two main characters, Ash and Benjamin, but in this story at least, Ash is very much the main focus, and I it was not long into the book before I was reading each page as fast as I could to find out what she would do next.
To say any more about the plot than that which is already written in the publisher's blurb above would be to ruin the story for you. It would be like showing all the best bits in a movie trailer and leaving no surprises when you finally come to watch the film itself. However, to put it simply, Ash is a thief and Benjamin is the technical wizard who plans with her and supports her whilst she is in the field, and together they make a formidable team. In Money Run the pair set out to steal a whopping great $200 million dollars from a billionaire businessman, but very quickly find themselves very much out of their depth as Ash finds herself dodging multiple assassins, the police and the machinations of the very same billionaire they intended to relieve of his cash. I remember watching the very first season of 24, and how I realised after the first few episodes that I would never really know what was going to happen next, and guessing would be a pointless exercise. Although whilst reading Money Run I did find myself correctly guessing a few of the plot twists, there were many that I didn't see coming, the biggest of which comes right at the very end of the book.
Money Run has its weaknesses but it is so much fun that it is very easy to ignore these and enjoy the ride, although and you will need to suspend your disbelief at times. As I closed this book I genuinely felt that the couple of hours I had spent reading it were well spent and I felt nothing but excitement at the prospect of a sequel and the potential for even more exciting stories beyond that. In fact, I am tempted to order the follow-up story, Hit List, from Mr Heath's native Australia where I believe it is already available. If you love full-on action films then you will love this book.
My thanks go to Liz Scott and Usborne for sending me a copy of this book to review. Please come back in August when I will be featuring a superb guest post written by Jack Heath exclusively for The Book Zone.
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