Pages

Showing posts with label coming of age. Show all posts
Showing posts with label coming of age. Show all posts

Wednesday, 15 April 2015

Review: Darkmouth by Shane Hegarty


THEY’RE COMING!

Legends (also known as terrifying, human-eating monsters) have invaded the town of Darkmouth and aim to conquer the world.

But don’t panic! The last remaining Legend Hunter - Finn - will protect us.

Finn: twelve-years-old, loves animals, not a natural fighter, but tries really, really hard, and we all know good intentions are the best weapons against a hungry Minotaur, right?

On second thoughts, panic.

PANIC NOW!







Derek Landy's brilliant Skulduggery Pleasant series finally came to an end last year, but it looks as if HarperCollins may have already struck kidlit gold again, this time in the form of Darkmouth by Shane Hegarty. The first book in a new series, Darkmouth is a hugely enjoyable and exciting read that is perfect for 9+ readers, and like his fellow countrymen Derek Landy and Eoin Colfer did before him, I fully expect Hegarty to take the world of children's books by storm based on his debut.

What is it about these Irish writers? What are they feeding them over there? I've mentioned two such luminaries already, but when you add the likes of John Boyne, Darren Shan and Michael Scott to the list then I would not be surprised if UK publishers had agents scouring the Emerald Isle in search of the next big talent. All of them have produced books that have been popular with critics and readers of all ages, and I think the Darkmouth series will be included in this list in years to come. Hegarty's book has the wit and sparkling dialogue of Landy and the cleverness of Colfer's Artemis Fowl series. Throw in the ordinary kid in an extraordinary situation set-up seen in Rick Riordan's Percy Jackson books, and you will have a good idea of what to expect (yes, I know that RR is not Irish, but the parallels are there).

The town of Darkmouth is the last of the 'Blighted Villages', places where the veil between our world and the world of myths and legends is particularly thin. Over the centuries monsters and men shared the earth, and then fought battles for it before the monsters, or Legends as they are known herein, were banished to their own dimension. The barrier between worlds is still rather flimsy in Darkmouth, and as such the village retains its Legend Hunter, a man tasked with capturing any of the beasties who manage to cross into our world. 

The hero of this book, Finn, is the son of this last remaining Legend Hunter, and as such it is destiny to one day take on this mantle and himself become the last remaining Legend Hunter. The only problem is Finn is pretty crap when it comes to monster hunting. He's very much like I was at school (and still to this day) when it comes to sports - tries hard but is destined to be forever languishing in the bottom league. However, his pushy father expects the best of him, and struggles to hide his disappointment when Finn's efforts invariably fall short of perfection. Add to the the danger of having to hunt the likes of the Minotaur shown below and it's easy to see that Finn's lot is not a happy one.

Illustration by James de la Rue

Unfortunately for Finn there is a plot afoot, and the leader of the Legends is planning to invade Darkmouth and then the rest of our world with his monstrous horde. So begins an exciting and fast-paced story that twists and turns, as Finn meets other characters who may not be exactly who they seem, with crosses and doublecrosses, and deep, dark family secrets itching to be discovered.

Hegarty's writing is complemented wonderfully by the amazing illustrations of James de la Rue, who also illustrated the book's cover. Seriously, just how good is that Minotaur drawing? I know that some people feel that kids should be allowed to use their imaginations, but I really do wish that more books for the 9+ age group had illustrations, especially those in the fantasy and horror genres. I can't believe that any readers of Paul Stewart and Chris Riddell's Edge Chronicles books have complained that their imaginations are being stifled by Riddell's fantastic illustrations and I would love to see more publishers splash out on illustrators for their authors' books.

Illustration by James de la Rue

Darkmouth is a cracking coming-of-age story with a wonderful fantasy concept as its foundation and I for one cannot wait until the sequel, Worlds Explode, is published in July. My thanks go to the wonderful people at HarperCollins for sending me a copy to read and review.

P.S. It's well worth heading on over to the Darkmouth YouTube channel for videos like the ones below:





Monday, 4 June 2012

Review: Geekhood by Andy Robb



What do you do if you're a fourteen-year-old Geek, and a Beautiful Girl has appeared in the midst of your geeky world? And she seems to like you... 

For Archie, the natural reaction would be to duck and cover ... run for the hills ... buy a new model elf... Anything but risk stepping into the Real World. 

But even Geeks have to put their heads above the parapet at some point. 

With his mum barely able to contain her excitement that her son is about to join the human race, and his step-father, Tony the Tosser, offering crass advice, it's time for Archie to embark on a daring Quest to win the Beautiful Girl's heart and shake off his Geekhood for good...

There has been quite a lot of buzz about Geekhood on Twitter recently, and as someone who has always had some geeky tendencies I thought it would be right up my street. Unfortunately I was to be disappointed. I can't tell you how much I wanted to like this book - in some ways Archie, the main character, reminded me a lot of my teenage self.

Geekhood tells the story of Archie, a fourteen-year-old boy whose passion in life is playing Role Playing Games with his small group of mates: Matt, Beggsy and Ravi. He buys the miniature figures from The Hovel (a place much like Games Workshop), spends hours painting them perfectly, and then takes the role of Dungeon Master whenever the group convene for the Game. However, away from his geeky hobbies Archie's lot is not a particularly happy one. His parents are divorced and he lives with his mother and her partner, Tony, who Archie refers to (privately of course) as 'the tosser'.

After the brief introduction to Archie's family situation and love of RPGs, the story proper begins with Archie meeting beautiful goth girl Sarah at The Hovel, and instantly falling in love with her. What follows is a funny, often cringe-inducing, but also occasionally heartwarming account of Archie's attempts to woo said girl. Sadly, it was the way that they met that was one of the things that infuriated me the most in the book (see 'not so good' section below).

I am already conscious of this sounding like a negative review and on the whole it shouldn't be as I did enjoy reading Geekhood, however I just don't think it is nearly as good as the buzz around Twitter and the blogosphere would suggest. With this in mind I am going to structure my review slightly differently from usual as I want to make sure I get the positives across first, as I would hate to turn people away from reading this book.

The good

This book is very, very funny. There were many points where I was laughing out loud, and considering I was reading it on the train to and then later from London I was getting a few funny looks from my fellow passengers. Andy Robb utilises a great device in his writing that is referred to as Archie's Interior Monologue or IM. This is the little voice that constantly whispers in his mind, whetehr it be delivering a string of insults to Tony, or telling him he has next to no chance with Sarah. Meanwhile on the exteriors, where Tony is concerned at least, he has perfected the art of seeming to be happy and laid back. Unfortunately he is not so skilled at this when it comes to Sarah, when like most teenage geeky boys he becomes more of a gibbering wreck. There were so many moments like this that I could easily relate to based on my own teenage years, and this had me laughing even more.

I also loved Archie's character in general. I am guessing that there is a lot of Andy Robb's teenage experiences in his protagonist, and this makes him an all the more believable character that many teens, both boys and girls, will be able to relate to. The situations he faces, and the troubles he makes for himself through his own naivety and romantic ineptitude will strike a chord with less-confident teens across the nation, and in doing so may even work as a kind of self-help 'how not to do it' manual.

And now the not so good

I mentioned that Archie's initial meeting with Sarah irritated me, and even now, writing this review, it is still winding me up. Basically, Archie goes along to The Hovel, where they are holding one of their occasional Battle-Fests. This is the day when all the gamers in the area descend on the store with their prize models, for awards, painting workshops, and war games. It's described as being overflowing with Geeks (not sure why Andy Robb insists on capitalising that word). As the event kicks off, Archie and his mates spilt up and head for different sections, with Archie heading for the painting workshop and then on to study some of the new model releases. As he is doing so, the noise level in the store drops and he feels a tap on his shoulder. He turns to meet Sarah for the first time. And this is where it got annoying for me. Sarah asks what the place is, as she seems to have no idea that it is a games shop. Now I read a hell of a lot of escapist fiction, and so I am a master at suspending disbelief, but in this case I simply could not. Firstly, with the shop so full why has Sarah ventured in to ask this question when there would have been more than enough people to ask at the entrance, and secondly why did she ask Archie, whose attention she had to pull away from the models by tapping him on the shoulder. The whole boy meeting girl thing which sets up the rest of the story was just far too contrived for my liking, and it was something I couldn't let go of (and still can't).

I mentioned above about how much I loved Archie's character, and how well developed he was by Andy Robb. Sadly, the same cannot be said for his small group of friends, who to me seemed like nothing more than bit parts in the story. I would have loved to find out more about them, but too much time is devoted to Sarah (who I just could not being myself to like at all). I appreciate that this is Archie's story, told though his eyes and as such we focus on the object of his obsession, but I felt that his friends were done a great disservice.

My final moan about the book is not one that bothered me, but may bother teen readers. The book is full of references to geek culture, many of which drew a knowing smile from my lips. However, I think too many of them were based on Andy Robb's interests as a teen, such as references to Star Trek: The Next Generation and the original Star Wars trilogy. Things have moved on since then, and I think references to things like scenes where Worf has to register surprise will be lost on the majority of today's teens. It says something to me that most of the buzz I have picked up online has been from adult readers, who use the book as a geeky nostalgia trip. Interestingly, I have also noticed that much of the buzz comes from female bloggers, and now having read the book myself I would question whether this is the kind of book that would hold the attention of geeky boys enough to drag them away from their science fiction or epic fantasy books, or their gaming tables. Perhaps the many references to the world of RPGs may do just that. Not having ever played an RPG it is not an area I feel qualified to comment on. However, what I can say with some degree of experience is that the geeky boys at school, who I obviously spend a lot of time talking to, would probably not enjoy this book - they are simply too geeky for coming of age stories (which I might add, are far more popular with the girls, even if they are aimed at boys).

Looking back at this review I see that the negatives seem to outweigh the positives, but I think that is mainly down to my poor way of explaining my thoughts. If you are a teen boy I would love to hear your comments on it. I do however feel that its fans will be mainly girls and adult geeks who fancy a laugh out loud trip down memory lane.

Geekhood is published by Stripes and my thanks go to them for sending me a copy to review.